Format: Rotating 2-vs-2 (6-6-6)
The Vibe: Forced alliances and tactical friendship.
In this game, your "enemy" on Hole 6 becomes your "brother-in-arms" on Hole 7. It prevents anyone from hiding behind a single strong partner all day. You’ll play with everyone in your foursome, and by the end of the round, you’ll know exactly who has your back—and who is dragging you into the woods with them.
This is an Individual Points game played within a foursome. You are playing to minimize the points against you while maximizing your standing in the field.
🤝 The Rotation Schedule:
Holes 1–6: Player A & Player B vs. Player C & Player D
Holes 7–12: Player A & Player C vs. Player B & Player D
Holes 13–18: Player A & Player D vs. Player B & Player C
🔢 How the Points Work:
We use a Net Best Ball format for every hole.
The team with the lowest Net Score wins the hole.
Every hole won earns you points toward the weekly leaderboard.
The "Crucial" Factor: You are playing against the whole field, not just your cart-mate. Every point you surrender to your opponents in the first six holes stays with them for the rest of the day. You have to "play hard" even when your partner is struggling, because those points are permanent.
Points
3 points to both partners with the lowest net score combined.
1 point to all 4 players if the combined net score of the 2 partners are tied.
0 points for losing
The "No Hard Feelings" Clause: On Hole 7, you must immediately forgive the man who just took 3 points from you on Hole 6. You are now a team. If you carry a grudge, you’re only hurting your own wallet.
The Math-Challenged Nightmare: Please do not attempt to figure out "who owes what" while standing on the tee box. Know the situation before you go into the hole, and make sure everything is communicated and that you are aware of the situation going into every shot. There is no backup for mistakes from the ruling committee.
The "Silent Guy" Struggle: You can’t just go into your shell. You have to coordinate with a new partner every six holes. "I’ll go for the green, you stay safe" is a sentence you’ll need to say at least three times today.
Because you rotate, you can't blame a bad round on a "bad draw" for a partner. You play with everyone. If you lose all three segments, it’s time to look in the mirror (or at your handicap).
Keep your friends close, but keep your partners closer—at least for six holes.
Format: Rotating 2-vs-2 (Team selection by ball position)
Scoring: Vegas Style (Net)
The Vibe: High-octane chaos where one bad drive puts you on a team you didn't ask for, and one bad hole can cost you 60 points.
This isn't your average Saturday morning round. This is a game of Exponential Stakes. We use your Net Score (Gross minus Handicap "Pops") to calculate the damage.
1. The Team Selection (The Physics of the Tee)
Forget picking your partner. After all four players tee off, the teams are decided by where the balls land in relation to the hole:
Team Left: The two balls furthest to the left.
Team Right: The two balls furthest to the right.
The Twist: You might spend Hole 4 trying to bury a guy, only to find yourself on his team on Hole 5 because you both hooked your drives into the same bunker.
2. Vegas Scoring (Pairing, Not Adding)
In Vegas, you don't add your scores (4 + 5 = 9). You sit them side-by-side to create a two-digit number.
The Golden Rule: You always put the lower number first (e.g., a 4 and a 5 becomes 45).
The Comparison: If Team Left gets a 45 and Team Right gets a 56, Team Left wins 11 points.
To keep the game from reaching triple-digit insanity and to keep the "Math-Challenged" guys from a total breakdown, we enforce a Hard Cap of Net 9.
The Pick-Up Rule: If you are lying Net 8 and still haven't reached the green, pick up your ball. Your score is officially a Net 9.
The Penalty (The Flip): If anyone on your team cards a 9, the "Lower Number First" rule is cancelled. Your team score is automatically flipped (High Number First).
Example: Player A (Net 4) and Player B (Net 9). Your team score is 94.
The Damage: If the other team gets a 4 and a 5 (Score: 45), you just lost 49 points on a single hole.
The Birdie Dagger: If one team makes a Natural Birdie (Gross), the other team’s score is flipped even if they didn't hit a 9. If you hit a 9 while they hit a birdie? God help you.
Silent But Deadly: To the "Silent Guys"—this is the one game where you have to talk. You need to know which "side" you're on before you hit your second shot.
Spreadsheet Supremacy: Do not try to calculate the "Vegas Points" on the green. It leads to 5-hour rounds and "Creative Accounting." Just write down everyone’s Gross Score. The Spreadsheet God is programmed for the Rule of 9 and will calculate the carnage for you.
It rewards the "Clutch" player and punishes the "Folder." The team that stays in the 40s and 50s all day will almost always crush the team that "flips" into the 90s.
Watch your aim. If you hook it left, you’re stuck with whoever else is over there. Good luck.
Format: 2-vs-2 Team Match Play (or Points)
The Vibe: High accountability. You are only as strong as your weakest link.
On every hole, there are two separate points up for grabs. You compare the "High" scores and the "Low" scores of each team.
The Low Point: You compare the best Net Score from Team A against the best Net Score from Team B. Whoever has the lowest score wins 1 point.
The High Point: You compare the "worst" Net Score from Team A against the "worst" Net Score from Team B. Whoever has the lower "high" score wins 1 point.
🔢 The Scoring Example:
Team 1: Player A (Net 4), Player B (Net 6)
Team 2: Player C (Net 5), Player D (Net 5)
The Low Battle: Player A (4) beats Player C (5). Team 1 wins the Low Point.
The High Battle: Player D (5) beats Player B (6). Team 2 wins the High Point.
The Result: The hole is halved (1-1).
The "Anti-Carry" Clause: You can’t just rely on your "scratch golfer" partner to carry the team. If he cards a Net Birdie (win) but you card a Net Triple-Bogey (loss), your team only splits the points.
The "Grind" Factor: In High-Low, a Net Bogey is often the most important shot of the day. If you can save a 5 while the other team’s "High" player cards a 6, you win a point.
Pace of Play: Even though both scores count, we still apply the BSG Rule of 9. If you’re at a 9, pick up. You’ve already lost the "High" point; don't make everyone watch you try to save a 10.
The Math-Challenged Mercy: Do not try to determine who won which point while standing on the green. It leads to debates, finger-pointing, and slow play. Just write down everyone’s Gross Score. The Spreadsheet God will determine the Highs and Lows for you.
The Silent Partner: This is the one game where the "Silent Guy" is the MVP. Because the "High" point is so valuable, the guy who just grinds out boring Pars and Bogeys all day is more valuable than the guy who hits one Eagle and three 8s.
The "Split" Reality: Most holes in High-Low end in a 1-1 split. The Champions Cup is won by the team that can consistently "sweep" the hole (win both points) or avoid being swept themselves.
It rewards Team Depth. It’s not about who has the best player; it’s about which team has the "least bad" second player.
Don't let your partner down. Every stroke counts toward the "High" point.